
Soon an AT-AT is pushing its way through the forest, towering above the petty ground skirmishes below. Like Battlefront 2, this game will allow for switching between first-person and third-person at any time. At another point, he switches from first-person view to third-person and runs around hip-firing his blaster rifle. At one point, the trooper picks up a heavy duty sniper blaster and scopes in.


There’s no aim-down-sights to be found in first-person, just a reticule in the center of the screen that feels more like classic Battlefront than DICE’s Battlefield. An AT-ST shows up, and another Rebel trooper uses a jetpack to rocket off the ground and blow up its cockpit with a rocket launcher. A blaster and minimalist HUD appears on screen and we’re running across Endor in first-person, blasting stormtroopers off speeder bikes (the speeders explode in fiery flashes), blasting stormtroopers in the face, and watching other Rebel troops eat lasers in return. It has all of the graphics, and those infinite graphics are being used to render Star Wars-specifically classic, original trilogy Star Wars-with as much faithful detail as possible. The Frostbite engine is just showing off. In the opening moments of DICE’s Star Wars Battlefront demo, the camera peacefully pans down from the forest canopy to the verdant underbrush, and even though this is pre-alpha footage (running on a PlayStation 4, no less), it looks incredible.

If it weren’t for the telltale shimmer of aliasing, I’d swear the dense foliage of the forest moon of Endor was real.
